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Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers), By Facility Size (10,000-20,000, >40,000 Sq Feet, <5000 Sq Feet, 5,000-10,000 Sq Feet, and 20,001-40,000 Sq Feet), By Revenue Source (Entry Fees & Ticket Sales, Advertising, Food & Beverages, and Merchandizing), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), By Region, Competition, Forecast & Opportunities, 2027

Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers), By Facility Size (10,000-20,000, >40,000 Sq Feet, <5000 Sq Feet, 5,000-10,000 Sq Feet, and 20,001-40,000 Sq Feet), By Revenue Source (Entry Fees & Ticket Sales, Advertising, Food & Beverages, and Merchandizing), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), By Region, Competition, Forecast & Opportunities, 2027

Saudi Arabia family entertainment centers market is anticipated to grow at a formidable CAGR during the forecast period. The growth can be attributed to the rising disposable income among the residents of Saudi Arabia and technological innovations such as virtual reality games. Entertainment centers are generally small compared to full-scale amusement parks, with fewer attractions and low per-person per-hour costs to consumers. Many entertainment centers are locally owned and operated and are geared toward edutainment experiences, AR and VR gaming zones, physical play activities, competition games, etc. The increasing popularity of entertainment centers among teenagers and children and the presence of many entertainment options are anticipated to drive the Saudi Arabia family entertainment centers market. Since entertainment centers are mostly indoors, they are not susceptible to environmental conditions that can put-off consumer experiences while they enjoy activities. Rising personal disposable incomes and a growing number of technological innovations are anticipated to drive the Saudi Arabia family entertainment centers market in the coming years. The ever-increasing tourism sector due to the rising number of government initiatives is expected to drive the Saudi Arabia family entertainment centers market. Loyalty programs, reward points, visit points, memberships & cards, bonuses, gift cards, and seasonal discounts offered by family entertainment centers are positively influencing the Saudi Arabia family entertainment centers market. Moreover, rising investments by malls to implement advanced technologies like 3D and virtual reality in entertainment centers are expected to accelerate the Saudi Arabia family entertainment centers market.

Saudi Arabia family entertainment centers market is segmented into application, visitor demographics, facility size, revenue source, type, region, and company. Based on visitor demographics, the market is further divided into young adults 19-25, adults >25, families with children 0-9, families with children 9-12, and teenagers. Teenagers are expected to hold the largest share in the Saudi Arabia family entertainment centers market as the offerings like arcade gaming, AR, and VR-based games by entertainment centers appeal most to this age group.

Dave & Buster's Entertainment, Inc., CEC Entertainment, Inc., Smaaash Entertainment Private Limited, CAVU Designwerks Inc., KidZania Jeddah, Mantech Company Ltd. (Toy Town), Al Hokair Group, Abdullah Al Othaim Leisure Co., Landmark Group, and Merlin Entertainments (Legolands) are the key players in Saudi Arabia family entertainment centers market. The introduction of new services and the inclusion of advanced technologies in provided services are the competitive strategies adopted by key players to sustain growth in the Saudi Arabia family entertainment centers market.


Years considered for this report:
Historical Years: 2017-2020
Base Year: 2021
Estimated Year: 2022E
Forecast Period: 2023F–2027F

Objective of the Study:
•To analyze the historical growth in the market size of Saudi Arabia family entertainment centers market from 2017 to 2021.
•To estimate and forecast the market size of Saudi Arabia family entertainment centers market from 2022E to 2027F and growth rate until 2027F.
•To classify and forecast Saudi Arabia family entertainment centers market based on application, visitor demographics, facility size, revenue source, type, region, and company.
•To identify dominant region or segment in the Saudi Arabia family entertainment centers market.
•To identify drivers and challenges for Saudi Arabia family entertainment centers market.
•To examine competitive developments such as expansions, new services, mergers & acquisitions, etc., in Saudi Arabia family entertainment centers market.
•To identify and analyze the profile of leading players operating in Saudi Arabia family entertainment centers.
•To identify key sustainable strategies adopted by market players in Saudi Arabia family entertainment centers market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of service providers across Saudi Arabia. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the service providers who could not be identified due to the limitations of secondary research. TechSci Research analyzed the service providers, and presence of all major players across the country.

TechSci Research calculated the market size of Saudi Arabia family entertainment centers market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:
•Family entertainment centers provider companies
•Market research and consulting firms
•Government bodies such as regulating authorities and policy makers
•Organizations, forums and alliances related to family entertainment centers market
The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as service providers, suppliers and partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope:
In this report, Saudi Arabia family entertainment centers market has been segmented into following categories, in addition to the industry trends which have also been detailed below:
•Saudi Arabia Family Entertainment Centers Market, By Application:
oArcade Studios
oVR Gaming Zones
oSports Arcades and Others
•Saudi Arabia Family Entertainment Centers Market, By Visitor Demographics:
oYoung adults 19-25
oAdults >25
oFamilies with Children 0-9
oFamilies with Children 9-12
oTeenagers
•Saudi Arabia Family Entertainment Centers Market, By Facility Size:
o10,000-20,000
o>40,000 Sq Feet
o<5000 Sq Feet
o5,000-10,000 Sq Feet
o20,001-40,000 Sq Feet
•Saudi Arabia Family Entertainment Centers Market, By Revenue Source:
oEntry Fees & Ticket Sales
oAdvertising
oFood & Beverages
oMerchandizing
•Saudi Arabia Family Entertainment Centers Market, By Type:
oChildren’s Entertainment Centers (CECs)
oChildren’s Edutainment Centers (CEDCs)
oAdult Entertainment Centers (AECs)
oLocation-based VR Entertainment Centers (LBECs)
•Saudi Arabia Family Entertainment Centers Market, By Region:
oWestern Region
oNorthern & Central Region
oEastern Region
oSouthern Region
Competitive Landscape

Company Profiles:Detailed analysis of the major companies present in Saudi Arabia family entertainment centers market.

Available Customizations:
With the given market data, TechSci Research offers customizations according to a company’s specific needs. The following customization options are available for the report:

Company Information
•Detailed analysis and profiling of additional market players (up to five).
Table of Contents

1.Service Overview
2.Research Methodology
3.Executive Summary
4.Impact of COVID-19 on Saudi Arabia Family Entertainment Centers Market
5.Saudi Arabia Family Entertainment Centers Market Outlook, 2017-2027F
5.1.Market Size & Forecast
5.1.1.By Value
5.2.Market Share & Forecast
5.2.1. By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others)
5.2.2.By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers)
5.2.3. By Facility Size (10,000-20,000, >40,000 Sq Feet, <5000 Sq Feet, 5,000-10,000 Sq Feet, and 20,001-40,000 Sq Feet)
5.2.4. By Revenue Source (Entry Fees & Ticket Sales, Advertising, Food & Beverages, and Merchandising)
5.2.5. By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs))
5.2.6. By Region (Western, Northern & Central, Eastern, Southern)
5.2.7.By Company (2021)
5.3.Market Map
6.Western Saudi Arabia Family Entertainment Centers Market Outlook, 2017-2027F
6.1.Market Size & Forecast
6.1.1.By Value
6.2.Market Share & Forecast
6.2.1.By Application
6.2.2.By Visitor Demographics
6.2.3.By Facility Size
6.2.4.By Revenue Source
6.2.5.By Type
7.Northern & Central Saudi Arabia Family Entertainment Centers Market Outlook, 2017-2027F
7.1.Market Size & Forecast
7.1.1.By Value
7.2.Market Share & Forecast
7.2.1.By Application
7.2.2.By Visitor Demographics
7.2.3.By Facility Size
7.2.4.By Revenue Source
7.2.5.By Type
8.Eastern Saudi Arabia Family Entertainment Centers Market Outlook, 2017-2027F
8.1.Market Size & Forecast
8.1.1.By Value
8.2.Market Share & Forecast
8.2.1.By Application
8.2.2.By Visitor Demographics
8.2.3.By Facility Size
8.2.4.By Revenue Source
8.2.5.By Type
9.Southern Saudi Arabia Family Entertainment Centers Market Outlook, 2017-2027F
9.1.Market Size & Forecast
9.1.1.By Value
9.2.Market Share & Forecast
9.2.1.By Application
9.2.2.By Visitor Demographics
9.2.3.By Facility Size
9.2.4.By Revenue Source
9.2.5.By Type
10.Market Dynamics
10.1.Drivers
10.2.Challenges
11.Market Trends & Developments
12.Policy & Regulatory Landscape
13.Saudi Arabia Economic Profile
14.Competitive Landscape
14.1.Competition Outlook
14.2.Company Profiles (Top 10 Players)
14.2.1.Company Details
14.2.1.1.Dave & Buster's Entertainment, Inc.
14.2.1.2.CEC Entertainment, Inc.
14.2.1.3.Smaaash Entertainment Private Limited
14.2.1.4.CAVU Designwerks Inc.
14.2.1.5.KidZania Jeddah
14.2.1.6.Mantech Company Ltd. (Toy Town)
14.2.1.7.Al Hokair Group
14.2.1.8.Abdullah Al Othaim Leisure Co.
14.2.1.9.Landmark Group
14.2.1.10.Merlin Entertainments (Legolands)
14.3.Products & Services
14.4.Financials (As Reported)
14.5.Key Market Focus & Geographical Presence
14.6.Recent Developments
15.Strategic Recommendations

Report Title: Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers), By Facility Size (10,000-20,000, >40,000 Sq Feet, <5000 Sq Feet, 5,000-10,000 Sq Feet, and 20,001-40,000 Sq Feet), By Revenue Source (Entry Fees & Ticket Sales, Advertising, Food & Beverages, and Merchandizing), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), By Region, Competition, Forecast & Opportunities, 2027


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